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Chrono trigger 3d battle mode
Chrono trigger 3d battle mode










chrono trigger 3d battle mode

aa - attack index jj - multipurpose byte, 80 copy flag: 7EAED8 to 7EAECC, 7F subroutine indexĠ2 tt jj jj jj ss tech mode. jj - multipurpose byte, 80 copy flag: 7EAED8 to 7EAECC, 7F subroutine indexĠ1 aa jj ? attack mode. (02 and 04 have been used, only saw them skimming the listings)ġF 04 XX 00 - Is enemy distant (non-zero) or up close (zero)? ActionsĠ0 ? jj ? wander mode. vv - weapon index or other value to check if equal jj - multipurpose byte, 80 copy flag: 7EAED8 to 7EAECC, 7F subroutine index oo - offset from stat set startġA mm nn ? if number monsters alive? - mm monster index, nn number needed to be aliveġB nn ? ? if num pc's (alive?) - number of pc'sĠ5 XX 00 00 - number of enemies atleast XXĤ0 00 XX 01 - If monster XX is te 2/4 unexploredġ5 XX 00 00 - Elemental Counter - 20 Ice, 10 Fire, 80 Lightning, 40 Shadow, 00 Physical. cc - chance to execute following Actionġ8 vv jj oo check weapon or other stat. ee - 80=lightningġ7 cc ? ? load random number. tt - tech indexġ5 ee ? ? if hit by element. ss = 01 chaos, 00 none, 06 sleepġ0 ? ? ? (only used once for Enemy $F8 R Series?)ġ2 ? tt ? if hit with tech. nn - number of times the enemy must be attacked for the following Action section to be executedĠC ss ? ? check if hit by status ss.

chrono trigger 3d battle mode

nn - minimum? number of enemies that must exist for the following Action to be executedĠ7 nn ? ? check times attacked. mm - monster indexĠ5 nn ? ? check number of enemies. continue with following ActionĠ4 ? mm ? check if monster is alive. An enemy's attack meter must refill first before it can continue with the next command. The section is terminated by $FE.Īctions can contain one or more commands to perform.

chrono trigger 3d battle mode

All must be true for the following Action section to be executed. The second block contains reactions when the enemy is attacked.Įach block can be broken down into sections that alternate between Condition and Action.Ĭonditions are a multiple of 4 bytes, each of which is a boolean statement. The first block contains actions that the enemy performs on its own. 0C8B08 0C8D07 PTR No No Pointers to Enemy AI (local) Įnemy AI is divided into two blocks that terminate with $FF.












Chrono trigger 3d battle mode